Critique-l error

My third critique was very informative, and a lot of feedback in general. I had present my work in a manner similar to that of archeological finds. I placed my work on a pedestal with lights aimed downward. Unfortunately I have lost documentation of how the work was laid out. I also introduced a piece that was a glass casting of the original face I had fabricated. I wanted to see how it would translate as another material, and see if there would be any direction that it could go. I’ll come back to materials in a second.


Much like the metal pieces, it can look quite abstracted from an image or far away, and when getting a closer view, it starts to come to life. I had an idea of putting a monitor behind the face to see what would show through, or even one of the mirrors, but decided not to use this piece for further investigation. I felt like if a image were projected behind it it would seem more like a monitor of a computer or a device, and create a discussion for the human image that is shown on devices, but I’m not sure if that alone would be enough.




Again, I wanted to use materials that were found in more modern technological devices, but looking back now, and from more recent discussions I realized this was still too broad. A material alone can inform but in this case isn’t enough. I thought about giving this fragile face a hard shell but wasn’t sure how to approach it quite yet. This leads my into materials…

Materials and symbols

I don’t have much experience working with material objects or much outside of digital, graphite, and paper. This semester I had to think more of what I was using and why and it was very challenging. I had a lot of interest in using metal, because I’ve rendered a lot of it in the past, and although I had a chance to experiment with it I’m not entirely sure it was the best choice to work with, but not the worst either.

When I was pulling ideas together on what to make, and how to make it, I did some research to see what meaning laid behind some materials I was interested in. Using the human body as a subject matter, I felt my decisions to use metal were okay, especially when creating something that looks like a mechanical, functional device.

Here are some quick ideas I wrote down when brainstorming. These ideas were for my initial idea which since then had changed quite a bit. In addition to think I had also introduced a spine into my work later on as well as other materials. I also wrote down what I was trying to portray which might help inform my decision making for materials and what I was creating.



Tubes, hoses, wires are all present throughout my work, and it seems to be fairly consistent throughout. Removing the more literal objects would leave me with metal, glass, wires and hoses. While the metal has texture and movement, the wires and tubes actually lead to somewhere, they travel and allows someone to follow it’s trail. I’m not sure if it has much significance to what I’m trying to make, but its a more apparent pattern that I enjoy.






When I began building the first piece, which was the face, I began building out the form by using small fragments of metal. I tried this because I felt it gave an organic feel to such a finite material. I wasn’t exactly sure if I wanted to plan out clean cut forms and then fabricate a humanoid form or not, but I thought this showed flaws, while it also allowed me to work quickly and sculpt the material as a removed it with a grinder.

Another interesting quality of it was the ability to abstract the form, because of the small fragments. From a distance it was difficult to make out the object, but when approached, it was possible to make out the shape of the face, and the mind would fill in the missing information. I took this route on most of the objects I had created, although not as much with the arm. With that, I used a few bars of material to build off of, but it still holds the same consistency overall.

I did have a few different ideas with how to assemble to forms once the weather became nicer and the forge was available, but didn’t have much time to do so. Unfortunately I should’ve expanded more on assembly, as I feel I discovered a few more ways of doing so a bit too late.




Testing the connection

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… Connecting …

I did a quick test creating a rough little infinity mirror with the idea of making a tube going into it, and continue to reflect infinitely as if the physical line would go into a void. This was an idea of creating a visual representation of the internet, which was shown in some of the early sketches. Nothing too complex or original, except for the idea of having an object protrude from the surface of the reflecting image.

I think that it had some success in what I was trying to achieve but would take some adjustment and additions to make it feel more fluid and not so niche as it was seen to be in critique. There is also an apparent separation in the lighting from within the glass to the outside of the lit space. This breaks part of the illusion I plan to make another in the future that is closer to a fully thought out piece rather than a small test to see what others have to think.

Rain check


Pieces and parts:

After my first critique I decided that I would go with creating something that was closer to creating characters without creating the characters themselves. I didn’t want to create a character that would just be present, and instead create fragments of them. Although I really enjoyed the ideas of creating the furnishings, I wanted to approach it if I were to commit to sculptural forms for my second year, and in the meantime experiment with metal a little more.

The first piece that I had created was an experiment where I took a bunch of randomly cut pieces of metal, welded them together, built out a form of a human face, and then used a plasma cutter and cutting wheels to remove material until I reached a desirable result. The photo below was a result of this.


From this point I knew I wanted to create some human like forms and integrate components found in tech into the forms. My next step was to create more pieces and further refine the face to see where I was able to go with it as an end result. I had to think of how I was going to incorporate technological components in a form like this.



The second idea that I had presented was to create physical characters based off of some concepts and drawings that I had rendered before this semester. I was interested in creating these characters to fill in the narrative behind my empty environments from the previous semester. Some characters were more abstracted than others, emphasizing there integration with technology. This route was intended to go a more 3D illustrative route. When looking at my options I wasn’t too interested in creating these characters in 3D when I felt I could achieve similar results in 2D in less time. Even though I didn’t choose to take this route, I think I am carrying over some aesthetics from these sketches, as well and still creating sculptural pieces that tell a story.



New Domain:

This semester I chose to deviate from my comfort zone and try to explore other mediums that were less familiar to me, but still found interesting and relevant to my body of work.

In my first critique I had presented a handful of ideas from my sketchbook, with some variants of each, all of which i thought might be interesting to try to create as physical objects that revolved around my project’s theme. If i were to group these ideas, the objects would fall under either furniture or an interior environment, characters, or conceptual objects that where a mix of the other two groups combined.

Last semester I had intended to create characters which where integrated with technology and as the semester progressed i ended up spending my time creating the environments that they would exist within. An unintended tangent, but while creating these places, I was asked what the interiors would look like, and I thought it would be an interesting idea to explore. I tried to develop a space that still reflected technology, and ended up with these furnishings that would represent the internet as a whole. I wanted everything to be connected, with the chair being the point of convergence. It was to be a throne, a pedestal, a platform to speak, but also a place of comfort, much like the seat people sit in when using a computer or while we are on our mobile device. The tubular vertical lines represented a window, a source of light, but artificial. It was the idea of the screen people look at to explore, escape, and go beyond the interior. I had planned to use black rubber lines that would bend up the wall from the floor, and at about shoulder to head height there would be a clear acrylic tube section where light would illuminate from. This would mimic blinds in a house while using an abstracted design that is thematically sound with the other pieces. The next piece was a mirror. The mirror represented the void of the internet, and it would have been made with the same process of an infinity mirror, with one addition. The rubber tubes that were integrated with everything else would have bent upward from the floor much like the window piece, except the tubes would have entered the mirror (void) and given the illusion of the tube traveling deep into the void until no longer seen. Much like how our ideas are put into an vast, infinitely large void which is the internet, these tubes were meant to be the connections we create using a void. I had also thought about embedding this void mirror into a wall mounted telephone to see how it would look, but I enjoyed the simplicity of the mirror alone. The last piece that I had drawn was of a fan that sat on the floor, which was an idea of having an object that viewers could feel but something they didn’t necessarily see. The internet allows us to feel many things, as it evokes emotions, and provides us with many pleasures through connecting with others, entertainment, and paying bills. (jk) Despite being able feel, it’s not very easy to see the internet itself, unless you were to count looking at a server or a device and call that the internet. The fan wouldn’t easily be recognized as a fan, but more so as a stool, therefore providing an illusion and hiding the source of wind being projected from its location. The fan I would use is n old hassock floor fan, just like the one in the photo below, with modifications to fit the aesthetic of the other furnishing in the environment.



During critique there were a lot of great ideas and questions that were presented about this work. One of the most important was what environment would these objects be placed in. The idea of it sitting in a white space wouldn’t seem fitting unless it were captured instances of a certain time, almost as if a museum piece, which has influenced some other ideas that have come later in the semester.

The idea of projecting an environment onto the walls with projection mapping was also brought up, which was definitely a fun idea, given my last semesters work revolved around digitally rendering environments. It also adds the possibility to change the setting with a variety of rendered images.

While I really enjoy these concepts and ideas that sit with this particular cluster of interconnected objects, I felt it would be better to explore one of the other ideas I had sketched up this semester and possibly tackle something like this at a later time, after playing with metal and other materials on a smaller scale this semester.



Last semester I had intentions to execute some ideas, and by the end of the semester those original intentions had derailed. Originally I wanted to touch base with some ideas that revolved around the technology that humans create, their connections with it and technology’s inherent flaws. This relationship between the creator and their creations were going to be shown in a way in which the two were combined, and the creator would be essentially wearing the technology as if it were some kind of vessel, or a suit of armor. While I was brainstorming of how to project these ideas, I had thought that in order to create these characters, I had to first build a space for them to exist. This led me down a path which I ended up somewhat lost on. I only wanted to touch base with the environments for a moment, but ended up spending way too much time on. It wasn’t all a failure, despite not reach the goals I wanted, and it sparked new ideas. I decided that I wanted to take a semester and try a different approach, but I would also like to continue building off of the ideas from last semester. My work was two-dimensional last semester, and I would like to attempt to create a body of work in 3D this semester, after having a small taste of it while working on other projects on campus.

Here I will be sharing my work that has led up to now, and then looking at where I can take it next. sketches6sketches7thumbnail_templatethumbnail_template2thumbnail_template3thumbnail_template4RENDERS



Alright, so here it is. This is the place where I’ll be sharing my work, thoughts and experiences throughout my time in CCAD’s MFA program. So far there has been so much happening, and very quickly at that, even somewhat overwhelming at time. I look forward to exploring these new places, meeting new people, and sharing new ideas and so far it seems to be going well. While I have ideas of what I would ultimately achieve during my time in this program, there is so much I would like to try. Given limited time however, I’m not sure of what all I’ll be able to explore. For now, I am building ideas that will feed into a series of illustrations which focuses on the ties between humans and their relationship with technology.